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Alex Harvey

Guest on 2D Is Against My Religion

Alex Harvey

Founder, Vibe XRAt the time of the episode: Co-founder, RiVR

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Alex Harvey co-founded RiVR, which builds VR training for fire investigators and blue-light services. On 2DIAMR, Alex Harvey compared 360 video with photogrammetry scenes and talked about Apple Vision Pro and Meta Hyperscape.

Episode

In Alex’s words

“If you can copy the dangerous, expensive training and bring it into a headset, works really well for people to buy it.”
Listen at 26:10 · From fire scenes to Apple Vision Pro: the brutal truth about VR – Alex Harvey, RiVR
“This training is bums on seats, only move your head around. You're gonna learn 20% of your lesson in a headset and then go and have a discussion for 80%.”
Listen at 33:22 · From fire scenes to Apple Vision Pro: the brutal truth about VR – Alex Harvey, RiVR
“Close one eye and look around the world like that and look behind you as well. That's what you get when you shoot with a 360 camera.”
Listen at 36:23 · From fire scenes to Apple Vision Pro: the brutal truth about VR – Alex Harvey, RiVR

Quoted in our tech guides

Gaussian splatting vs photogrammetry: what 10 practitioners say →
  • “We had to process it in Reality Capture, export, clean up, simplify, retopo the model. This, oh, my God, I get the same experience in three hours.”▶ 60:23

Questions Alex answered

What is the difference between spatial video and immersive video on Apple Vision Pro?
Per Alex Harvey, spatial video shot on an iPhone plays in a 3D window inside your mixed-reality surroundings, while immersive video fills your whole 180-degree view in 3D; Apple’s immersive content is shot on a Blackmagic URSA camera. ▶ 38:05
How does Meta Hyperscape capture a room as a Gaussian splat?
Alex Harvey explains that you walk slowly around the room in a Quest 3 headset – room geometry first, then a detailed pass, then the ceiling – upload it to Meta’s cloud and get a navigable Gaussian splat back within a few hours. ▶ 59:29
Why is 360 video easier to deploy for VR training than room-scale scenes?
Per Alex Harvey, clients could not build photogrammetry scenes themselves, but they can film their own crime scenes, collisions and exercises in 360 – and RiVR’s seated, instructor-led sessions avoid people crashing into each other. ▶ 27:00
What is the main barrier to Apple Vision Pro adoption?
Alex Harvey says it is mainly the price compared with a Meta Quest; Harvey expects headsets and smart glasses to meet in the middle, with glasses that can block out the world for VR. ▶ 49:53
Can 3D scans of historical objects be sold or licensed?
Per Alex Harvey, an object scanned at a nearby church was licensed for the VR game Puzzling Places, and earlier Harvey sold phone scans made in Polycam directly on Sketchfab – a market Harvey expects to grow. ▶ 67:11

Talks about

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